In total, mobile games will generate revenues of $77.2 billion in 2020, growing +13.3% year on year. The gaming industry has seen very high growth in revenues over the last decade or so. US Video Game Industry To Pass $30B Revenue Mark in 2021 Video Game Industry Revenue | Fortunly.com Blog Physical sales, however, were only $14.9 billion USD. In the United States, video games generated approximately 31.9 billion U.S. dollars of revenue in 2020. Video Games Industry Statistics: 2021 Market Share Sweden: video game development revenue 2020 | Statista Video Streaming Market 2020 sees record US games spending at Since these humble beginnings, video games have rode waves of technological advancements to burgeon into a $100+ billion industry. Games Industry Technological proliferation and innovation in both hardware and software are expected to be the key factors driving the growth the Pandemic Upended the Video Game Industry The firm is predicting 2020 global game industry revenue from consumers of $159.3 billion, a 9.3% increase year-over-year. There are a few reasons why mobile will enjoy more growth than both PC and console gaming: Overall, the revenue of $120.1 billion in 2019 was up 4% from $115.5 billion in 2018. Video game sales revenue by country | Statista The global games market is now worth of $159.3 billion, increasing its revenues by +9.3% in comparison with 2019. Way up. As of 2018, July, video games generated sales of US$134.9 The pandemic pushed at-home activities like video games to the forefront of entertainment. The firm is predicting 2020 global game industry revenue from consumers of $159.3 billion, a 9.3% increase year-over-year. The biggest market by revenue is Asia-Pacific with almost 50% of the games market by value. When the worlds first video game, Tennis for Two, was revealed at a science fair in 1958, people were fascinatedthere was clearly something special. Gaming is not just a spectacle. Revenue is projected to cross the $30B mark for the first time in 2021 and reach $30.37B. Newzoo predicts the market will surpass $200 billion by the end of 2023. The same happened with esports, which came to the rescue with live content while in-person sports and events were on pause. Whether its playing real money poker or online multiplayer video games, the online gaming industry has consistently grown over the last three decades. 50 Years of Gaming History, by Revenue Stream (1970-2020) - Full Size. 6. It is expected to expand at a compound annual growth rate (CAGR) of 21.0% from 2021 to 2028. Esports was once a IDC estimates video-game industry revenues reaching $179.7 billion for the year. Razer plans to invest $7.2 million in Singapores gaming market. Sources of revenue for the video gaming industry in Spain 2020, by type. All game segments saw an increase in engagement and revenues as a result of the COVID-19 measures, but mobile gaming saw the biggest increase. According to BCN Inc., the industry will see a growth from 6.1 billion in 2019 to 15.3 billion in 2023 3. Newzoo predicts the market will surpass $200 billion by the end of 2023. Innovations, such as blockchain technology and artificial intelligence, to improve video quality are expected to boost the market growth. The same cant be said for the handheld game market, which was seen its small share of yearly revenue decrease to only a sliver in recent years. According to the source, in 2020 the majority of revenues cam from the sales of digital products, approximately 45 percent over the total that year. Call of Duty: Black Ops Cold War was the best-selling game of the year, while the Nintendo Switch was the No.1 platform. With There are more than 2.5 billion video gamers around the world. And forecasts call for further growth to more than $200 billion by 2023. The video gaming industry is undeniably one of the biggest industries in the global market currently. Companies like Microsoft, Nintendo, Twitch, and Activision have all reached new heights in player investment. Mobile games are still the biggest slice of the industrys pie, representing 46% of revenue in 2019, and 49% in 2020. For example, industry revenues increased from $8 billion in 2006 to $160 billion in 2020. In April 2020, Microsoft reported that subscribers to Xbox Game Pass, a Netflix-like subscription service, topped 10 million. In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. SYDNEY, Australia 9 June 2020 The Australian video games industry has experienced a marginal decline in value for the first time since 2012, according to data released today by the Interactive Games and Entertainment Association (IGEA) although the sector is confident the emergence of new platforms, games and technologies will propel its expansion In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The video game industry is expected to bring in more revenue than the sports and movies industries combined in 2020. Rising technologies like VR, cloud and the advancement of 5G will mo The average gamer is 34 years old. In April 2020, Microsoft reported that subscribers to Xbox Game Pass, a Netflix-like subscription service, topped 10 million. The video game market grew to the point where it surpassed the movie industry combined with the sports industry in North America. According to a recent report by Newzoo senior market analyst Tom Wijman, the global gaming market will generate $159.3 billion in revenue in 2020. The game industry grew 12% to $139.9 billion in 2020 from $120.1 billion in 2019, according to market researcher SuperData. The 50 Biggest Video Game Franchises by Total Revenue. But this growth wont last too long, as monthly digital gamers are expected to increase by just 1.1% in 2021. We now estimate that the games market generated $177.8 billion in 2020, up +23.1% year on year, the highest growth for the Market since Newzoo began tracking revenues in 2012. According to a report released at the 2020 China Digital Entertainment Congress in Shanghai, cited by China.org.cn, Chinas gaming industry revenues rose 22% year-over-year so far, to 139.5 billion yuan ($20.5 billion). The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and kept most people in , Dec 6, 2021. Sydney 28 January, 2021 The Interactive Games & Entertainment Association has released the results of the 2020 Australian Game Development Survey, showing the industry grew its revenue 29% since 2019 despite the impacts of COVID-19. The covid-19 pandemic is the primary reason for the rise in video game revenue since most of the people had to spend a lot of time inside their homes during the lockdown. It is a spectator sport. Video gaming in China is a massive industry and pastime that includes the production, sale, import/export, and playing of video games. This fast expanding industry shows no signs of slowing down. J. Clement. Technological proliferation and innovation in both hardware and software are expected to be the key factors driving the growth Source: Newzoo. $173.70 Billion Revenue Generated from Video Game Industry During 2020 Most of the contribution to the global revenue came from the US, which is $60.4 billion. Sony remains the biggest video game company in the world 2021. Whats more, between April 2019 and March 2020, the monthly retail revenue of the market averaged $1.2 billion. The global video streaming market size was valued at USD 50.11 billion in 2020. This is expected to grow further as more people stay at home due to the COVID-19 pandemic. Video gaming in China is a massive industry and pastime that includes the production, sale, import/export, and playing of video games. Due to COVID-19 lockdown measure, all game segments saw a significant increase in customer engagement. Video game industry revenue was set to reach $159.3 billion at the end of 2020. How much is the gaming industry worldwide? In 2020, the global gaming industry was worth $152.1 billion. Video gaming trends have experienced a massive surge in players and revenue recently. In 2018, handhelds claimed only a 1 percent share, roughly $2 billion, of overall game industry revenue, down from a 24 percent, $16 billion peak in 2007. Cloud gaming and esports up were by 79% and 54% respectively, propelled by limited hardware access and cultural phenomenon. Video gaming in China is a massive industry and pastime that includes the production, sale, import/export, and playing of video games. Gaming industry stats show that the industry is forecast to grow at a rate of 9.17% from 2020 to 2025. 2. The video games market was worth over $90 billion in 2020. Reports show that the video game industry revenue was $78.61 billion in 2017. According to analysts, game streaming platforms and flat rate packages offered by Ubisofts Uplay and Googles Stadia may help to increase casual gamers and revolutionise the way we consume video games 1. As a result, the gaming industry experienced an almost 20% rise in revenue in 2020 and in 2021 the industry is set for another double-digit growth. In total, mobile games will generate revenues of $77.2 billion in 2020, growing +13.3% year on year. For example, industry revenues increased from $8 billion in 2006 to $160 billion in 2020. This prediction lies on the basis of the development of mobile gaming and other innovative offerings. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and kept most people in The video-game industrys revenues are expected to exceed both sports and film combined in 2020, according to a new report from market intelligence firm IDC on Marketplace. 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video game industry revenue 2020