With this build, the player can spam Force Storm until the fight is over. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. One of the most important decisions in the game is picking a class: Guardian, Sentinal, or Consular. Ive been using Dao-Dur a lot (love me some dark Zabrak using saber-staff). Or is it temporary until you get robes? She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. Basically, theres everything you need here to make sure youre playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. Use This Build If : You need to take down other force users with ease! Youre the tank of your group, but that doesnt mean you cant deal tons of damage. Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. *, Any questions, comments must be forwarded to the original content creator at. As for stats I would concentrate on Dexterity, Strength and Constitution. This build is designed to take down other force users with ease. Double saber guardian build in KoTOR 2 - Obsidian Forums If you want to get Force Storm, the most powerful attack in the game, then youre going to have to go dark side. The different combinations of these six classes allow for a wide variety of options when building a character in KOTOR. How to Get Mods on a Hardmod (Modchip) Original Xbox? This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK-47 with the repair skill, which unlocks all of his story dialogue. This build starts with the Scout class, and then uses the Sentinel Jedi class. There are also concussion, cryo, adhesive, poison, and sonic grenades. These skills are highly recommended. use shout at own risk. MORE: Games With The Best Mods Available, Ranked. If you dont want it, just go for anything with Strength or Wisdom bonus. However, players won't be missing anything critical by keeping this stat low. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. I've used this build in over half my runs- out of nearly 200 hours of gameplay- and it works on every difficulty, easily defeating all enemies and bosses. Each grenade is suited for a different purpose. There are three different potential starting classes to pick from. Light side characters get more defensive powers, dark side get more offensive powers. Create an account to follow your favorite communities and start taking part in conversations. I like persuade simply for its use in dialogue. Make sure to throw a point into the physical attributes (STR, CON, DEX) from time to time too. STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. This build uses the Force Suppression, Force Resistance, Force Push, Stun, and Burst of Speed. Is there a proper earth ground point in this switch box? Star Wars: Knights of the Old Republic 2 builds | Pocket Tactics It adds your DEX modifier to chance to hit and doesn't affect damage, And actually, in Kotor II it's possible to make I believe 5 times in a single round, though I believe only the physical classes can achieve that. Stuff that ups your STR is nice. [Top 12] Star Wars: KOTOR Best Builds That Are Powerful Fans have a satisfying level of freedom to customize the Jedi Exile as they see fit. Why go anywhere else? RELATED: The Best Star Wars Imperials Not In The Shows Or Movies. 'Just make sure you have it after you have gotten the, I find if one shouts pew pew pew then one is percived to be effective by distracting oneself, an others that may be watching. 12/30/16 Changed the Attributes to correctly list Strength as 16 and Constitution as 18, and added the alternative attribute scores. That bit about using Kreia and Force Chain to get the effects of Force Speed on yourself is brilliant. Force Armor, Force Valor, Battle Meditation and Speed. bro im a sentinal and i spam the LIVING HECK out of force speed and heal. CON affects your health and somewhat more importantly the implants you can equip. The idea of a Heavy Armour anything in KotOR is difficult to stick with and you managed to get all the Perks of Heavy Armour with all the benefits of being a Jedi. We include affiliate links in articles. This build produces hardy characters that are good with a lightsaber, force powers, and (later in the game) persuading others. Star Wars: Knights Of The Old Republic 2 - Best Guardian Build, Pokemon Scarlet and Violet DLC Expansion Pass, Star Wars: Knights Of The Old Republic 2 - How Long To Beat, Star Wars: Knights Of The Old Republic 2 - How To Unlock HK-47 As Fast As Possible, The Best Companions In Knights Of The Old Republic 2, Games With The Best Mods Available, Ranked, Hogwarts Legacy Player Hits Conjuration Cap By Building Absolutely Stunning Vivarium, Hogwarts Legacy: Where to Find All Demiguise Statues. WIS&CHA in general WIS is more helpful than CHA, but they do the same sort of thing. Rebreather Mask (Immunity: Poison, Constitution +1, Regeneration 1) Because it has some cool look. These extra options can earn players some extra credits, but they can also let characters talk their way to victory. I tend to just put everything into strength, since I'd rather have the +1 damage than +1 AC or +1 HP/level from dexterity or constitution. Well, thats everything. This is a good build to spend some (17) points on Repair to get HK 47. It dictates how much damage players deal to enemies (and how likely they are to hit them) while using melee weapons and lightsabers. 3. Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. He won't keep up with, say, the Handmaiden or Atton, no, but he should be able to outperform Kreia or the Disciple with Power Attack and good gear for Unarmed damage. From a gameplay perspective it may be nice that you never know what you are going to get, but from a build perspective you can't really rely upon anything. Generally, players can't go wrong with upgrading these Feats whenever possible: Along with their lightsaber, Guardians will also make extensive use of Force powers. The Speed Demon build is designed to speed across the battlefield with such speed that the enemy won't know what hit them. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. This will give the player's Jedi a lot more force points, but fewer feats. The best Kotor 2 builds for each class: Guardian. The Guardian is all about combat. +2 Attacks per round! Using indicator constraint with two variables. Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. With this in mind, the Jedi Consular class is ideal for this build. That's Gurren Lagann. KOTOR Jedi Guardian Build Guide REMASTERED - YouTube Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. I'm just saying what I've seen in speculation. I still wouldn't take him past level 10 or 12 as a tech at an absolute maximum though. Jedi Guardian's don't have a particularly wide variety of Force Powers available to them anyway, so you should easily be able to tailor a list to his limitations. What about equipment and upgrades? This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities. I also have all skills covered as a Guardian with Atton/Mira and Kreia, so his impressive skills aren't going to bring anything new to the table. Nearly all gear in Kotor II is randomised. This build is dependent on what items players use versus what skills or feats they choose. Acidity of alcohols and basicity of amines. We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. I mostly play character that heavily depends on Force so it was nice change. If youre focusing on defensive powers, its a good idea to keep on the light side of the Force, but if you want to use offensive powers, you should definitely be a dark side jerk. As for feats go def need finesse with lightsabers (don't waste a feat point on melee finesse as you'll need a lightsaber to do max damage), also use Toughness (max it out), Lightsaber mastery (max it out), Flurry (max it out as this is the most important feat for me personally), Two weapon fighting (max it out), and i personally use my remaining feats to max out conditioning/empathy and make sure to allow access for medium armor use. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. This is an attempt to grind out a min maxed soldier guardian build that pushes 13 persuade and 17 repair just because. New comments cannot be posted and votes cannot be cast. There are six of these three light side and three dark side. This forces players to choose skills and feats that give a more immediate benefit. Pocket Tactics is the world's number one mobile games site. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. I have conducted scholarly research on, and written about, the use of ballooning for reconnaissance purposes during the U.S. Civil War, tort reform, voter initiatives and referendums, the formation of civilization, Ancient Rome, Mesopotamia, and the major religions. Certain items can also be equipped to help boost Dexterity as well. Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. Then Repair catches my eye, seems interesting in this game. This build primarily uses blasters, but when enemies get too close, switch to a lightsaber. This is especially true if players pick the dark side. Force Deflection Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. Theyve got a decent class feat that diminishes the effects of attacks that cause fear or stun your character. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. KotOR: Optimal Consular/Guardian - Google This thread is archived New comments cannot be posted and votes cannot be cast 5 19 19 comments Best fggbggvgygfggh346677 Darth Sion 3 yr. ago Try the mod that ups all your stats to 18. Star Wars: Knight of the Old Republic is currently available on PC, PlayStation 5, Android, iOS, and Nintendo Switch. This allows for 2 extra attacks per round and a +4 defense buff. Let Kreia buff you up with all possible buffs and then let her cast some Lightings on your enemies. Wisdom should be maxed-out for maximum Force points. Do not become sith lord/jedi master as it is useless, go skills or sentinel class, Pro tip in k2 if you get the finesse perk you can make your hit chance and dmg scale off dex instead of strength. What do you guys reccomend? You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Players don't have to go overboard with this stat. The games recommended is a good way to start. The Jedi class for this build is Sentinel. It also has a direct impact on the Persuade skill, which can really come in handy during particular dialogue conversations. They'll still have enough skill points to invest in what they want throughout the game. I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. Espaol - Latinoamrica (Spanish - Latin America), http://www.gamefaqs.com/xbox/920194-star-wars-knights-of-the-old-republic-ii-the-sith-lords/faqs/37036. This guy is tank, but dont be fooled, he can deal as much damage as he can take, maybe more. Master the initial Two-Weapon feats and choose one attack feat to master; they all work well enough. I was tempted to be a Sentinel/Weapon Master, but at the same time I feel like I want to continue my same character from KOTOR 1 and stick with Guardian and then continue the pure brute melee, so Weapon Master. Awareness may be nice to see in coming mines as you are often playing as your main character. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Check out our Star Wars: Knights of the Old Republic 2 mobile review to get our full thoughts. This does not, however, mean this build is weak against other foes. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. This build uses the Scout class. Armor: Corellian Powersuit (Strength +2, Defense 10) It doesnt heavy any Dexterity Bonus, but that really shouldnt bother you. The only power that is an absolute must for your build is Master speed. The Force Build combines the Soldier and Consular classes. The information provided here should prove useful to beginners and set them on the right track. or some useful fun builds for a Guardian/Weapon Master? This build also uses the two-weapon fighting feat - though picking the Dueling feat is also canonical. Youll get a massive boost to your combat skills, while still getting plenty of Force Powers to use. The best answers are voted up and rise to the top, Not the answer you're looking for? When you're building one you should think about focusing on Strength, Dexterity, and Constitution. And thats why weve written this guide. RELATED: Star Wars: Knights Of The Old Republic 2 - How To Unlock HK-47 As Fast As Possible. First off, on the question of Armor: Forget force powers, give him the heaviest armor he can wear. Top 5 Kotor 2 Dual Wield Build 26992 People Liked This Answer Normally, my Jedi use double-bladed lightsabers with Master Flurry and Master Speed to dish out a preposterous 5 attacks per round, which is enough to kill most opponents in 1 or 2 rounds (especially if they've been caught in a Stasis Field); but one cannot cast Master Speed with armor on. Star Wars: Knights of the Old Republic 2 builds | Pocket Tactics. 3 Best Kotor Builds Even Vader Would Approve of | HackerNoon I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength. DS Scout 2, Guardian 18. Playing without it limits item choices in a huge way. So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. RELATED: Hilarious Star Wars: Visions Memes Only True Fans Understand. Force Deflection and Redirection are obvious choices, as are Force Push, Energy Resistance, Heal, Stasis/Stun, and maybe even dip into the Dark side for powers like the Wound or Fear lines. Focus on the Drain Life, Force Lightning, and Choke/Kill force powers. All trademarks are property of their respective owners in the US and other countries. How many classes are there in Knights of the Old Republic 2? Star Wars: Knights of the Old Republic (KOTOR) allows players to create their own character when starting a new game. This opens up dialogue options that are not otherwise available. Players want to take two-weapon fighting, Flurry, and Heavy Armor Proficiency for the Sith Mask. Star Wars: Knights of the Old Republic 2 is currently available on PC, Switch, and Mobile. Shame that those two buffs doesnt stack, but hey, 4 Attacks per round with Flurry in Heavy Armor is still awesome. All trademarks are property of their respective owners in the US and other countries. His Tech Specialist levels also don't stack with his Jedi . If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The run speed in this game is a bit slow; give this build a try when replaying the game to make all the running back and forth a little less cumbersome. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. The best implants generally need 16 CON. For the other two classes, you should pick either Jedi Weapon Master or Sith Marauder. Thanks to Speed Mastery and using my double-bladed lightsaber, I was a super hard hitting melee beast. This build is also fully capable of simply dueling the final boss in. If the player can pull this off, though, they will be rewarded with the option of making a super-powered Jedi character. It allows for easily tripling the damage of weapons, and shouldn't be underestimated. Of course, players can tweak all of these suggestions to their heart's content. What sort of strategies would a medieval military use against a fantasy giant?
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kotor 2 guardian build