Near the pool shed and the edge of the fence is Gnome #4: Indiana. Watch Stranger Things | Netflix Official Site Sardines. In the SE corner of the building by the vent is your next Gnome #37: Magnum. Now head SE to the end of that long hallway to another locked door. To the SE, you have to turn all the lights on and hit the switch for the grid. Return to Cerebro for a cutscene, after which you'll complete Radar Love and the achievement: You'll now be tasked with finding Eleven. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. This walkthrough is the property of TrueAchievements.com. Stranger Things is the best streamed view show of 2022. The clue you're looking for is the shoe store on the upper level. Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. Upon entering this room, a floor switch will activate an alarm immediately. Inside the chest, youll find Soviet Keycard Lv2. Inside the next hallway a wooden door and a gold door. Let's take care of the side quest before continuing. Mainstay for Russian scientists. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. Past the vending machine, youll find a chest containing x3 Random Items. Finish off the enemies and you can finally leave. Man, there's way more random illicit activities going on in this game than the show! This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. 'Stranger Things' Season 3 is home to a big ARG that's still unfolding You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. Defeat the enemies in this room as quickly as possible to advance to the next room. Just clear out the enemies, fire the cannons, and then avoid the tentacles while you keep pointing and firing the cannons at the Flayer. Once they're dead, it's not entirely over For this next part, I recommend sticking with Eleven (since she has area-of-effect damage) and equipping whatever speed trinkets you have, as if the Mind Flayer creature catches you, it's a one-hit kill. The VoidTheres a Medkit in here. Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. It was developed by BonusXP who currently has not given a reason as to why the game is being pulled. Talk to it and give him the answer 5. Now it's time to get back to the main quest. And then turn off the power. You'll get another cutscene and onto the next chapter. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Check Pan-O-Rama. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. Turn on the breaker and head through the elevator to Upper Starcourt Corridors. As you leave, Chet will want a milkshake too. Your reward will be some more choice in offensive or defensive gear. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. Stranger Things 3: The Game - Walkthrough Guide - AppUnwrapper He'll give you a keycard which will open the door heading SE close to where you started here. Work your way through the SW door in order to hit that blue switch. SKU:CH2365797. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. BonusXP, Inc. 122. Report back to get your next task; straightening some photos. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". All Gnome Locations in Stranger Things 3: The Game We're nearing the end, now. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. On Aug. 31, 2021, Stranger Things 3: The Game will be . Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. Hell reward you with money, a Medkit, and x2 Cokes. After this, youll receive the Starcourt Mall Blueprints. In here, you need to explore the bathroom and flip the switch here in the back by the toilet. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. The way forward is heading SW past the locked doors, then up to the NE. You should let them hit the alarm so the door will open. stranger things 3 game murray's warehouse buttons ingredient in ice cream that causes diarrhea 3, 2022 how old was zacharias janssen when he died on stranger things 3 game murray's warehouse buttons If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. There's a lot of puzzles in the game, as well as hidden items like gnomes. Now go back to the entrance, and follow this map. Otherwise, head SE to find another clown and the yellow doors. You can talk to Kline, who will evade you by walking slowly away. Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. Here you'll need to talk to the receptionist, and then head to the NW and slip by the doctor. Now head through the door at the end of the hallway to reach The Device. For the Shooting Gallery, Will should work pretty well. Now enter through the golden door and head up to floor 5. Youll be forced in through the Garage. Murrays GarageKill room time. You'll get on that once you get the plans. Talk to Hopper in his room first. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . Who is Murray Bauman from "Stranger Things" Season 3? - Seventeen It's much shorter. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Enter the locked golden door here to find a chest with x3 Random Items, then head SW past the clown. Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. After he's down, you get another cutscene. BonusXP's announcement on Steam follows:. Note the locked door that cant be opened when Murray is here, well come back to this shortly. Go back to the bear plinths and position them as hinted at. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. by | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? He'll task you with getting a pizza. Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. mobile homes for rent in wimauma, fl; 2022 You'll need to go through the dialogue tree to figure out what you're going to need for the operation; you'll probably only need a walkie-talkie and CPR dummy. Theres a note on the bulletin board that says The Bear is vegetarian, and the Rat is always thirsty Rat here, Bear next door. I've attached an image showing which ones to throw in what order: Continue on through the opened door and into a room full of vats and acid-throwing baddies. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. Murray's Warehouse :: Stranger Things 3: The Game General Discussions Head to Hopper's Woods and enter the cabin. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) At the end of the hall is a door you can enter, kill the flayed, and then hack a box to open another door (this leads back to the start of this floor). If you've followed this guide, you should have 44 out of the 50 gnomes, only missing numbers 5, 40, 45, 47, 48, and 49. Kyrzran | Stranger Things Wiki | Fandom Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Stranger Things 3: The Game Walkthrough & Guide - GameFAQs When both are complete, a locked door will open to the north and the alarm will end. The bottom has x3 Random Items. Next, that leaves us finding the Salmon and the Sardines. Wow! You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). Head inside to Starcourt Atrium. Now, youll find some Dough in the back room. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Head into the house and you'll get prompted to head outside to spy on Billy. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke].
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