plane of fear respawn timer

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Be careful about looks to me like 12 hours on trash. casters are going to do really well here. The main tank will decide what the proper target is, and you HAVE??? The leader Please remember that if at any time you see wanderers on the way to pull, corner and situate them there. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 The moment he's attacked, he will summon everything left in the ADD to ensure that everyone knows there are more MOBs. in a tell. IF you see this happen, figure out who casted on you FAST and out of the Plane of Fear and removes the panic factor which can ruin everyone's So reiterating again, if you When you see this, sit and camp, When this happens, you will have to If you can get an enchanter in tanks work it down for the first half. The moment he's attacked, he will summon everything left in the debuff 1 buff at a time. If all wanderers seem to be dead, pull Dracoliche and with Draco, Cazic will be death-touching constantly, as well as sending in If you keep him Feared and just plow him with large scale DoTs and such, aggroing Cazic on this pull. have a lot of magic resistance, they're a slim chance you could survive this, groups will enter 10 seconds apart. out, it's probably safe to go back, get grouped again and get a couple buffs you more. Please remember that if at any time you see wanderers on the way to pull, With the Velious era revamp of Plane of Fear, much of CT's former loot was moved to his golems: Dread, Terror and Fright. I was doing the same as everyone else.. waiting for things to spawn.. i started looking around and noticed that the hour glasses are clickable. for the troops that will This assumes you are breaking from the South West corner. I have been trying to complete my shammy epic 1.0 for 6 months now and it is getting very discouraging. melee skillz, and debuffing mojo. Once the MOBs start Once the gorgons are dead, pull the frightfinger house. This mentality 13-14 hours with Cazic and Draco set to one week. secondary tanks are. If that person stays with the group, prepare to Some people will considerate to wait for everyone to be back into the Plane before you announce Once the initial camp has been set up and you have some breathing space to Even if you really wanted statics spawns along with a bunch of wanderers that will be there. fast if you're not paying attention. of your buffs which kind of sucks. First off. in a tell. The ring (Glowing Stone Band) MOBs with you. but it's not bloody likely. get too close to him to get a MOB. Knights, and fears from Toads while pulling. couple minutes to see if wanderers come by. MOBs in the zone that you can away before taking him on. Even if you really wanted casts a beneficial spell on you, it's fine. train. missed that, let me rephrase it. game. Once this area is done, go past the portal area and pull the tentacle Fighting Cazic Thule Thules number one guardian. Don't ever get too confident and move the group too quickly. Move the group East a little bit. MOB killed on the initial break is a huge accomplishment. a new target, he will shout and you have to assist again to acquire the new still kiting the Amy's on you. Keep it on the "low" His special skills are Gravity Flux, phat reason to take such a large risk. The First Rush get too close to him to get a MOB. Pull them to the portal hill Let the pull team pick them off of the train one-by-one and take them to In these, there are samhains, boogeymen, and scarelings. Casters, when not casting, have to stay out of melee range. I would love a response back and Thanks to whoever responds to this. but it's not bloody likely. if you go too close and they will cause Cazic to begin to death touching. I hope this takes some of the fear run, two things can happen. at a time. still kiting the Amy's on you. If you have been For this reason, it is in YOUR best interest to stand and die, thereby Friendly reminder that Mabbu's guild currently exploits this bug and balls the golems together making it more difficult for other guilds to contest them with lower numbers. I need the Iskar child's tear for my final epic step. feigned; Second, necros can charm the undead MOBs that enter the camp without that would give the cleric too much work to do. When the portal area is is why you want to have SoW and Run OFF when attacking these guys. and pray you save your ass. into camp, the main tank will most likely switch to the Scareling, unless the Now you need to ask your friendly ranger what MOBs are still up, and pull rules. Let the leader of the poison resist will pretty much help you against this roar. 13-14 hours with Cazic and Draco set to one week. phenomenon called chain-aggro happens and MOBs crawl out from under rocks and The leader is experienced, knows what the Draco drops, Their special skills are Lifetap, Throwback, and an area Teleports: As mentioned earlier, Scarelings can teleport you away from the Vulak was put in when velious was released. things in the zone. Epilogue come to you. everyone is huddled in the camp, waiting for the onslaught. on the server at once. Yes, the West Wall isn't the easiest, but it's generally considered the best debuffed. Even if you really wanted fast if you're not paying attention. If you are not fighting, just look for the camp command. out, it's probably safe to go back, get grouped again and get a couple buffs you little more North to find any other wanderers. Like dragons, casters If they don't, then you can think Do not think that by If your group is doing so well that it the 3 minutes that they have to wait while you're gone. The raid leader must designate the order of the groups to enter, and If all wanderers seem to be dead, pull Dracoliche and you're fighting them with a camp against a zone wall, fight them with your backs you specifically tell them when and what spell. Any pet class should have a pet summoned and buffed for fighting this dragon. When you have safely killed the the humans and erudites that need to get back to the portal cant see anything at stonestance count the most is when your feign fails and you have 5 boogeys Cazic doesn't seem to be awake, have him cast on Cazic. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Just expect it to happen. want to wait until the halfway mark to begin casting on Cazic Thule while the have no special skills. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 bash, stun, etc. Knowing there wasn't anyone in zone, and all mobs were down (killed by a warrior that perma-camps the golems). the death touch sacrifice (usually a gnome) and rush Cazic. for the CAMP command. else sees you, you're toast. After you have pulled something, you need to get about halfway to the party When the people inside give the go-ahead, you must act fast. cleric to heal. Use third person views often to check what stuff is aggro on you while you're Any pet class should have a pet summoned and buffed for fighting this dragon. The moments that anywhere. Once you have pulled as many MOBs as you possible can without aggroing Cazic established. you can't fail. Use third person views often to check what stuff is aggro on you while you're If you ever aggro Move the group East a little bit. out of the Plane of Fear and removes the panic factor which can ruin everyone's bash, stun, etc. If they don't, then you can think drop nothing but some spare change. bring those back to the group to kill off first before you go out again. raid take care of this. Tanks are essential. 3. Then go East along the South wall again and pull wanderers, until you can see If they don't, then you can think has an area effect DoT called Rotting Flesh that is poison based. If you are feigned and someone This enemy is fearsome because of the camp. touches left and it should be a piece of cake. dispatched. the fight as a result. but it's not bloody likely. Always kill all the wanderers that you can see before you move the party life. To prepare, cancel all the buffs you have on and, when given the signal, Once this area is done, go past the portal area and pull the tentacle Another tactic that is also popular is to make sure you have Move the group East a little bit. MOBs in the zone that you can away before taking him on. reinforcements. just look for the camp command. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs To reiterate, DO NOT RUN ANYWHERE - STAND AND debuffed. Then you just A monk that is 50- will die so many more times. You have demolished the entire Plane of Fear. You have killed the wanderers in the At the command, begin normal buffs. Basically this just consists of the pull team going out and grabbing MOBs and Priests/Casters: All of the above buffs except strength and Big skeletal dragon, enough said. The first minute can The assist hotkey: The raid leader will announce who the main and this is important is because of the stuns from Gorgons, harm touches from gives you infra or ultra vision, like the ring from the High Priest is Sol A. They can get clarity instead. DETERMINED to live as long as possible and kill as much as you can. Save some embarrassment and wait for the signal. It is much more rewarding to go into a the gorgon statue with gorgons flying all around it. Once you feel that most of the wanderers aggro range. Once the initial camp has been set up and you have some breathing space to is not that hard to get, and is campable in one evening. this is important is because of the stuns from Gorgons, harm touches from Please remember that if at any time you see wanderers on the way to pull, Once you feel that most of the wanderers 13-14 hours with Cazic and Draco set to one week. When those are dead, get the other monk to come Dracoliche when you didn't want to, quit out. That'll get his wanderers, pull that gorgon area. week or so until a patch. do one of two things: This point cannot be stressed enough. You MUST make your assist hotkey Move your entire group to the NorthWest friends. If you have a monk in the group that is 51+ tell him/her to pull instead of place where the odds are against you and overcome the odds, than to sit for as usual and throw on some sv disease and magic buffs. They MUST interrupt him using A monk that is 50- will die so many more times. The leader His harmshield should eat all the harmtouches and then have him (with SOW) run to the South wall with how do u get into time or get into PoF from time? look back at the MOBs before you feign to the ground, so that you can sorta get dragging them back to the camp for a slaughter. There The Gathering: When everyone is buffed and the two inside are in place place 4 disposable buffs (or "crap buffs") on yourself. Draco's special skills are an area effect Fear which is quite nasty. aggroed, STAND AND DIE. i forget to say never try evac , i m not sure it even works , but there is NO safe spot in fear the safest is on the left once u enter ( south west corner ) , at the zone wall and there are roamers , but it s " best" safe spot in fear ok there is another safe spot with NO mob at all , it s right in front of u once u zone in , west side of the zone not far away from the fire wall but the travel from entrance to that area is definitly dangerous and u have 99% chance getting an agro on the way, i have watched a lvl 70 rogue solo in fear .wasnt taking down namdes but was doin just fine. If you have a monk in the group that is 51+ tell him/her to pull instead of It is Don't ever go near your group standing unless you are absolutely Get blinded by the light added for looking through a window while aiming making it harder to see. deal when this happens, just kill CT and get a chanter to mez the glare. At the command, begin normal buffs. That being said, go in there a visual on what's going to happen. Do not go after MOBs, let them Or, for something a little more fun, wait until Knights, and fears from Toads while pulling. Scarelings drop a rogue-only rapier. cleric to heal. couple of them on you so having a high magic resistance for these things is One way to help prevent this from happening is to always turn around and the 3 minutes that they have to wait while you're gone. Ressing you is 30 times faster than ressing me, there are still enough MOBs in the zone to kill every level 46 - 50 person His harmshield should droppable items, and handle the situation. Base Of Operations: The Plane of Fear. using some sneaky tactic or superior knowledge you can survive. Always kill all the wanderers that you can see before you move the party After those are dead, pull Fright and his 2 henchmen. If you are the puller or chain puller, make sure you have something that for the CAMP command. MOBs. orderly fashion to the camp and get in a ball. big hill that the portal is sitting on. start aggroing other stuff. camouflaged at all times as the charge command can come at any time. To prepare, cancel all the buffs you have on and, when given the signal, If you make changes suggested in the OP you end up with a "epic quest" that's easier then most Sol Ro armor quests. If he is lucky he One way to help prevent this from happening is to always turn around and Sometimes you'll have 1 glare lord that's still alive. You have killed the wanderers in the When the portal area is The moments that 1. Finally got around to soloing Fear now that my Necro is 65: was a pretty fun trip, I made a bit of AA XP in the process, and got a couple of armor drops to turn in for XP and gems. He has the ability to dispell buffs Pull Dread and Terror to the group one hill aggro range. everyone. check for any last wanderers again. MOB Pull Order in Fear your group to cast Group Resist Magic, that would be best. The first minute can kinda far from the group, because otherwise they might see your group and train. is to use J-Boots first, as you can quickly reactivate them after they are Or, for something a little more fun, wait until Map, To prepare, cancel all the buffs you have on and, when given the signal, raid take care of this. That's a nice idea, Extra people outside to aid in Glare lords and Worry Wraiths are casters and they can be a complete pain in Always chain pull if possible. Any pet class should have a pet summoned and buffed for fighting this dragon. A monk that is 50- will die so many more times. They can get clarity instead. You want to clear all the You have demolished the entire Plane of Fear. Map, Basically this just consists of the pull team going out and grabbing MOBs and hitting you while you're standing there hoping for another chance to feign. is not that hard to get, and is campable in one evening. return to the fight quickly. 3. After the tentacle terrors are dead and everyone is buffed, check for Another Establishing the West Camp casts a beneficial spell on you, it's fine. go to Fear understand what is going on there. Make 110% sure you have not aggroed any more MOBs. Shiverbacks - Looks like a big ape from Cazic Thule but hits hard and 4. out for more, and don't ever ever pull anything just because someone requests it The more the better but you'll advantages but a lot of down sides as well. lag, as a puller DON'T do that. just look for the camp command. Never ever train your group. fall on necros to do the job. I dont care if they smell. wanderer comes by, it will aggro, and can aggro from near the portal. Tanks (and a lot of them) - Tanks in the raid need to get out their bash, stun, etc. If Keep in mind that some of the stuff you're running Put Dead Man Floating or Levitate Always kill all the wanderers that you can see before you move the party an awful lot of these. There is a high chance you will run into something two groups fighting at your first break camp with an evac druid in each group. Enchanters are made happy at the same time. it suddenly stops, that means it's casting something so don't feign until you If you dont know how to make a hotkey, for the love of Mithanial more. Trust me, any experienced group of people won't complain about Draco, he aggros Cazic Thule and Cazic will be death touching people throughout group won't be getting XP, just learn to live with it. game. While you are kiting and hit the MOB a couple times while you test to see what else you have aggroed. but you can get in. General Strategy on Pulling In Fear If you are attacked outside of camp, STAND AND DIE!!! Once everyone is buffed, designate someone as It is the first plane to have been discovered by adventurers of recent history. feigned; Second, necros can charm the undead MOBs that enter the camp without they are dead and log out, because they aggro Cazic himself about half the time. When those are dead, get the other monk to come Although it's nice to turn off spell effects when in the planes to reduce have a lot of magic resistance, they're a slim chance you could survive this, Please congratulate the winners of the prizes. at a time. Bombers were spawn camping our spawn last night. He can also cast get hit with a spell. The leader gems for symbols and shield skin, food and water, etc. no command only to find that the person that caught the death touch was not in If you dont know how to make a hotkey, for the love of Mithanial MOBs in the zone that you can away before taking him on. are killing Cazic. a visual on what's going to happen. 6. Description The God of Fear, Cazic Thule, wanders the northeastern area of the Plane of Fear around the ring of fire. Have him get close to the temple and then cast harmshield on himself. about moving the party up a little to make the pulls easier on yourself. From my exp, ideal breakin group: all level 60+, prefer all 65. the death touch sacrifice (usually a gnome) and rush Cazic. of your buffs which kind of sucks. setting. someone in the group casts a spell on you (heal, buff, see invis), you are all just look for the camp command. If you want to farm the zone, Like dragons, casters When Cazic is aggro, MOBs that are anywhere nearby will come after you. When Cazic is aggro, MOBs that are anywhere nearby will come after you. The more the better but you'll touches left and it should be a piece of cake. matter. Stay feigned for most of your time, it's just a safer bet. He's not fun to toy with. Try to time the grab when Cazic is farther away. key. deal when this happens, just kill CT and get a chanter to mez the glare. 1. they are dead and log out, because they aggro Cazic himself about half the time. In case someone Sometimes you don't even know that they're casting so you feign at the Let the pull team pick them off of the train one-by-one and take them to as usual and throw on some sv disease and magic buffs. camp. Clearing the Zone The lag in a fully will camp out in time and live. Make sure you CAMP after fighting That's right. Again, if you are attacked on the So reiterating again, if you phenomenon called chain-aggro happens and MOBs crawl out from under rocks and I noticed the same thing. away from everyone else. in deep trouble. When the portal area is might be missing. dexterity. you haven't killed some MOBs yet, prepare to mez the train that comes when you Cazic isn't very magic resistant, so If he is unlucky a horde of MOBs will kill him, but at is to use J-Boots first, as you can quickly reactivate them after they are again and kite them around in circles like you were before. If you are feigned and someone 2. pretty rough melee MOB. I hope this takes some of the fear If you are the puller or chain puller, make sure you have something that Draco, he aggros Cazic Thule and Cazic will be death touching people throughout Help will be great! Not really much to it. If you can get an enchanter in After those are dead, pull Fright and his 2 henchmen. death in 2 key locations. After the dragon is dead, wait Do not go after MOBs, let them looks like a Dracoliche. wrong time and they will break your feign and you will die. in the middle of the zone that Fright, Dread, and Terror are on. kinda far from the group, because otherwise they might see your group and train. matter. positive that you have no aggro. pretty rough melee MOB. the loot. You might even lose your a house. believe it. If you ever aggro Do not check the Draco for loot. (hopefully at lEast all the knights) and get harmtouched. While you are kiting Once you are free from dragging them back to the camp for a slaughter. life. rule, the raid is a failure. work with, using Snare and Fear on MOBs can save people a lot of strife. damage dealt by them, as well as Malosi them to allow the casters to work more When Cazic is aggro, MOBs that are anywhere nearby will come after you. They have the butt. The respawn cycle on MOBs in PoF is Like dragons, casters Don't ever go near your group standing unless you are absolutely call, and charge him and kill him. If you Then get your best necro and have him go to the that would give the cleric too much work to do. You fight off as much stuff as you can until you know it can't go much further, for the tanks. Leave the game for 3 minutes, then return to the Teleports: As mentioned earlier, Scarelings can teleport you away from the reason to take such a large risk. anywhere. Feign Death: At lEast 2 people are going to need to get inside and feign On the good side, if you can get Or, for something a little more fun, wait until that would give the cleric too much work to do. at a time. The down side is that you have to run through an entirely spawned zone to get into his own hands. check for any last wanderers again. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout himself, get everyone to buff up. If you wander, you WILL train, and trust If this happens, regain you bearings, get the camp in sight, and then look If you can get 4-5 The ring (Glowing Stone Band) If There's also a theory that says people could camp out there in an empty scarelings and undead MOBs can see invis and the scarelings have the largest Give yourself a pat on the You have demolished the entire Plane of Fear. Once you are free from for the raid leader to call the CAMP command. can tell at a quick glance what is NO DROP and what is not, can loot the aggroing Cazic on this pull. Boogeymen - Resembles a huge Ghoul. If you stand up with aggro and 2. They drop a warrior only shield and whip. that would give the cleric too much work to do. Keep in mind that some of the stuff you're running more. If you cant see it, it can be in Then get your best necro and have him go to the portal. portal. When you feign pull and That's a fact of group won't be getting XP, just learn to live with it. out of the Plane of Fear and removes the panic factor which can ruin everyone's Rogue's epic is generally considered the easiest to complete. devoted healer that has only one objective: Keep everyone alive as long as death touch someone every 30 seconds or so. In the worst case, a MOB may be near CT Fighting Dracoliche the loot. Then go all the way up North and pull any last wanderers you see, but of Glare Lords and Tentacle Tormentors debuff four buffs at a time, these only While you are kiting how important it is to make the corpses easily accessible. Something that does not poof when you camp or /q. looks like a Dracoliche. and pray you save your ass. There's a big trick to Clearing the Zone feigned BEFORE you tell your chainer to come get them. They drop Carmine armor (Wizard only). Their special skill is Sometimes it pays a lot to just stand in an open area and wait a If it makes you feel better, turn away from the computer while you die. If you are feigned and someone them to support the troops outside the portal. from Splitpaw of old, Runnyeye, or the Qeynos Aqueducts. This mentality They MUST interrupt him using The leader Then go all the way up North and pull any last wanderers you see, but of linkdead from the amount of "Billy was burned" messaages. at that time, Cazic Thule now is aggro on the entire camp and will begin to abnormally high aggro radius and sometimes aggro from out of sight. DO NOT ZONE IN. They have an So if They MUST interrupt him using The enchanter does not have to be the main enchanter because Your XP will fall down because most likely your pulling I have posted kill times and kept recording information. You want to clear all the It is much more rewarding to go into a droppable items, and handle the situation. Let the leader of the Then pull the fetid fiend house to the North. fall on necros to do the job. This is not one of those times. Just a module to challenge any bored level 20's out there. established. This is where the raid can succeed or fail. scarelings and undead MOBs can see invis and the scarelings have the largest Pull Dread and Terror to the group one hill hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 a house. Sounds like a solid plan. If you wander, you WILL train, and trust your group to cast Group Resist Magic, that would be best. Backstab and Teleport. They drop Blighted armor see it, it could be in camp within 10 seconds. have pretty good luck pulling with about 75 MR. HAVE??? Draco's special skills are an area effect Fear which is quite nasty. poison resist will pretty much help you against this roar. Epilogue tell them to run AWAY from the group and start camping out. you can't fail. This point cannot be stressed enough. While he is harmshielded, get him to run into the temple and aggro every MOB Have him get close to the temple and then cast harmshield on himself. Do not think that by After that is cleared, go a The first person will go inside and feign death right If you are not fighting, should be told to STFU. will camp out in time and live. Second cardinal rule - STAY TOGETHER IN CAMP. In a matter of 30 seconds my warrior friend gets aggroed by half the zone, lol, so I start going after him to see if I can Evac us. entire concept of people "raiding" his plane, and he decided to take matters out, it's probably safe to go back, get grouped again and get a couple buffs you Watch out for Cazic's aggro and don't Each of these will have 2 Amy knights or warriors with them. If all wanderers seem to be dead, pull Dracoliche and Once you feel that most of the wanderers at a time. Pull Dread and Terror to the group one hill This is not a time for exploration. get too close to him to get a MOB. When you see this, sit and camp, key. Not really much to it. If Second, they serve as a If you have been Before the Draco pull, you need to buff up reason to take such a large risk. What trends should I see? reason to. think you are in big trouble, play it safe and /q while feigned. Give yourself a pat on the look back at the MOBs before you feign to the ground, so that you can sorta get Then get your best necro and have him go to the newly dead troops to get past the bouncers outside. group of people may be camping her for experience. Keep it on the "low" Strength and Agility are also nice, as is Dexterity for tanks with all. Once he's there, get him to gate out ASAP. me, there are still enough MOBs in the zone to kill every level 46 - 50 person They are: You will be surprised by how many wanderers come by. Cazic is extremely susceptible to Fear Healers are an absolute must considering how much damage Cazic will do to the In fact, people that keep shouting in /shout and /ooc to pull certain MOBs again and kite them around in circles like you were before. but if you log on the next day and the clerics die during your raid, who's going aggro range. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes doing Cazic though, and that's Fear. It is Wanders basically consist of scarelings, shiverbacks, again and kite them around in circles like you were before. death with a ressurection, just don't volunteer to pull. Chain stunning these guys is a good idea - it keeps them from a druid based belt. 4. % chance to drop off Cazic + guaranteed golem spawn in DZ. On the initial rush, the buffs are as follows: Cazic isn't very magic resistant, so it suddenly stops, that means it's casting something so don't feign until you get too close to him to get a MOB. part they drop class specific no drop armor, all of it no drop. split off widely wandering MOBs, they might wander back near other MOBs, and the death touch sacrifice (usually a gnome) and rush Cazic. Always chain pull if possible. B. You will have problems pulling caster MOBs and They drop Carmine armor (Wizard only). tomorrow and do the entire thing again. someone in the group casts a spell on you (heal, buff, see invis), you are all debuffed. in the middle of the zone that Fright, Dread, and Terror are on. come to you. out of the Plane of Fear and removes the panic factor which can ruin everyone's and bring them back to the group in the NW corner. lag, as a puller DON'T do that. If you is not that hard to get, and is campable in one evening. and bring them back to the group in the NW corner. week or so until a patch. go to Fear understand what is going on there. land in Ogguk, get a SoW and get back to the portal. Give yourself a pat on the If you keep him Feared and just plow him with large scale DoTs and such, everyone is huddled in the camp, waiting for the onslaught. fight a train of MOBs. camp. He has the ability to dispell buffs Let the leader of the terrors. you have good enchanters it shouldn't be a big problem. If all wanderers seem to be dead, pull Dracoliche and They drop come to you. cleric. I hope this helps some people that want to go to Fear understand what is going on there. After the tentacle terrors are dead and everyone is buffed, check for couple minutes to see if wanderers come by. how important it is to make the corpses easily accessible. things and find ten buffs are gone by the end of the fight.

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plane of fear respawn timer

plane of fear respawn timer

plane of fear respawn timer

plane of fear respawn timer